Book Review: The Art of Star Wars Episode I: The Phantom Menace
When George Lucas started writing for the Star Wars prequels, he put together an amazing art department to help create and visualise the scenes he needed.
In this book contains the concept art, sketches, character designs, environment paintings and storyboards created for Star Wars Episode I: The Phantom Menace. The creativity in the designs are phenomenal, and is showcased on every page.
The art are categorized by locations, specifically The Trade Federation, The Planet of Naboo, Naboo: Otoh Gunga, Naboo: The City of Theed, Tatooine: The Desert Planet and Coruscant: The City Planet.
The amount of art work churn out is amazing, and I'm pretty sure this book contains only a small portion. Almost every piece of art makes me think to myself,"Gosh, these guys are good." All designs are captioned to explain the story requirements.
Here are some artists from the concept design team:
- Doug Chiang - Design director
- Gavin Bocquet - Production designer
- Peter Russell - Supervising art director
- Iain McCaig - Concept artist
- Terryl Whitlatch - Concept artist
- Jay Shuster - Concept artist
- Edwin Natividad - Concept artist
- Kurt Kaufman - Concept artist
- Benton Jew - Storyboard artist
This book is highly recommended to sci-fi artists, concept artists and of course Star Wars fans. It might be hard to find the book since it was published way back in 1999.
Special thanks to Kelvin Chan for providing the book for this short review.
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Comments
Just got this one as good as
Just got this one as good as new and WOW, am I happy!!! Your blog has rekindled my love for art books and now, I'm recovering some of the lost time. I now have a couple of books that are really worth something and I didn't have the faintest idea of their value. Still, there are more on the way!!! Eh, eh, eh!
Thank you very much for your reviews!
It's funny to see how a high
It's funny to see how a high tech movie (at least at the time) didn't use much high technolugy to create drawings (using tablets, painter et.) and how the industry evolve in such short period of time. People like Amdrew Jones use technology a lot. It doesn't have to do with quality at all, just the techniques involved.
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